
Producer with experience managing multi-disciplinary teams across AAA and independent video game studios.
A people-first leader committed to fostering a healthy and productive work environment.
My journey began as a Game Designer, where I learned to craft experiences that resonate with players.
GAMES
Unannounced AAA
Role: Producer
Studio: Virtuos
Managing AAA feature teams of up to 25 people.

Marvel's Avengers
Role: Game Designer
Studio: Virtuos in collaboration with Crystal Dynamics
Platforms: PC, Xbox series, Xbox One, PS5, PS4
Designed, documented and developed boss fights like Modok for the multiplayer mode as part of a large multidisciplinary team, including engineers, designers, animators, technical animators, VFX artists, and QA testers.



Legends of the Past
Role: Producer
Studio: Iterative Games
Platforms: mobile (iOS, Android)
Supporting Iterative Games as a producer on Legends of the Past, a mobile free-to-play brawler. I recruited the team from scratch and now ensure they have a solid framework to produce a high-quality game within the given deadlines.
Paleo Clash
Role: Producer, Game Designer
Project state: Vertical slice
Led the creation of a party game's vertical slice with a multi-disciplinary team of engineers, designers, artists, and sound designers. I was responsible for the creative vision, quality, budget, and publisher relationships. Originally a student project, then I sold the vertical slice to Virtuos.
SKILLS
PRODUCTION
Project Management
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Led multiple AAA feature teams and indie projects, up to 23+ people, while fostering a healthy environment
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Mentored two associate producers
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Structured multiple backlogs of AAA and indie games using Jira, Hansoft, and Trello
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Advanced knowledge of Agile framework, adapting processes to team needs and project scope
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Identified and mitigated risks while ensuring clear communication with stakeholders
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Quality Management
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Providing clear quality targets for teams by using conditions of satisfaction and feature gradings
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Implemented pipelines to control the quality while optimizing team efficiency (levels, characters, enemies, ...)​
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Organizing internal and external quality reviews (audience playtest, expert review, usability playtest)​
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Experienced in game design, which allowed me to identify quality discrepancies and challenge the teams.
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Business Management​
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Built two new client relationships at Virtuos, with American studios (Austin, Montreal) based on trust and positivity
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Identified and concluded upselling opportunities (+150% upsell on a co-development project at Virtuos)
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Managed 5 international business proposals, being responsible for production strategy, staffing, and budget​
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Led 6-month negotiations with Virtuos CEO to sell Paleo Clash vertical slice​
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General Management
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Led a game division audit at Virtuos to identify issues and propose solutions related to service organization, project quality, and team efficiency (reported to Head of Game Division)
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Collaborated with General Managers and Heads of Business Units to build and improve their strategy (Paris, Montpellier, Engineering, R&D). Process was: diagnosis > vision > objectives > organization > kickoff > monitoring

GAME DESIGN

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Designing game concepts, 3Cs, combats, and levels
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Skilled in sharing the vision to development teams through presentations and documents
TEACHING

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Occasionally teaching producing and game design to students at Isart Digital
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Introduced game design and prototyping to 20 teenagers from 14 to 18 years old
GAMEPLAY PROTOTYPING
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Prototyping game concepts on Unreal Engine and Unity
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Raider Hunter is a 3C prototype I built in 6 weeks
CONSULTING

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Conduct production and game design consulting missions for indie studios
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Currently supporting Iterative Games as producer on Legends of the Past, a mobile free-to-play brawler