
Producer with 4.5+ years of game development experience, managing multi-disciplinary teams across AAA and independent video game studios.
A people-first leader committed to fostering a healthy and productive work environment.
My journey began as a Game Designer, where I learned to craft experiences that resonate with players.
GAMES
Unannounced AAA
Role: Producer
Managing AAA feature teams of up to 28 people.

The Elder Scrolls IV: Oblivion Remastered
Role: Producer

Marvel's Avengers
Role: Game Designer
Studio: Virtuos in collaboration with Crystal Dynamics
Platforms: PC, Xbox series, Xbox One, PS5, PS4
Designed, documented and developed boss fights like Modok for the multiplayer mode as part of a large multidisciplinary team, including engineers, designers, animators, technical animators, VFX artists, and QA testers.



Legends of the Past
Role: Producer
Studio: Iterative Games
Platforms: mobile (iOS, Android)
Supporting Iterative Games as a producer on Legends of the Past, a mobile free-to-play brawler. I recruited the team from scratch and now ensure they have a solid framework to produce a high-quality game within the given deadlines.
Paleo Clash
Role: Producer, Game Designer
Led the creation of a party game's vertical slice with a multi-disciplinary team of engineers, designers, artists, and sound designers. I was responsible for the creative vision, quality, budget, and publisher relationships. Originally a student project, then I sold the vertical slice to Virtuos.
SKILLS
PRODUCTION
Project Management
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Led multiple AAA feature teams and indie projects, up to 28 people, while fostering a healthy environment
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Mentored associate producer
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Structured multiple backlogs of AAA and indie games using Jira, Hansoft, and Trello
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Advanced knowledge of Agile framework, adapting processes to team needs and project scope
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Identified and mitigated risks while ensuring clear communication with stakeholders
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Quality Management
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Providing clear quality targets for teams by using conditions of satisfaction and feature gradings
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Implemented pipelines to control the quality while optimizing team efficiency (levels, characters, enemies, ...)​
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Organizing internal and external quality reviews (audience playtest, expert review, usability playtest)​
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Experienced in game design, which allowed me to identify quality gaps and challenge the teams.
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Business Management​
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Signed and developed 2 client relationships at Virtuos, with American studios ($2,5M revenue, 55% gross margin)
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Identified and concluded upselling opportunities (+150% upsell on a co-development project at Virtuos)
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Managed 5 international business proposals, being responsible for production strategy, staffing, and budget​
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Led 6-month negotiations with Virtuos CEO to sell Paleo Clash vertical slice​
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General Management
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Led a game division audit at Virtuos to identify issues and propose solutions related to service organization, project quality, and team efficiency (reported to Head of Game Division)
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Collaborated with General Managers and Heads of Business Units to build and improve their strategy (Paris, Montpellier, Engineering, R&D). Process was: diagnosis > vision > objectives > organization > kickoff > monitoring

GAME DESIGN

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Designing game concepts, 3Cs, combats, and levels
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Skilled in sharing the vision to development teams through presentations and documents
TEACHING

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Since 2022, I occasionally teach the fundamentals of game production and game design at ISART Digital, LISAA and the International University of Rabat, oversee projects in development, and participate in graduation juries
GAMEPLAY PROTOTYPING
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Prototyping game concepts on Unreal Engine and Unity
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Raider Hunter is a 3C prototype I built in 6 weeks
CONSULTING

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Conduct production and game design consulting missions for indie studios
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Currently supporting Iterative Games as producer on Legends of the Past, a mobile free-to-play brawler